
All this perfectly synchronized with time of day, geographical orientation (sun rises in the east and sets in the west) and visible sun position. completely re-done sun and shadow positioning - shadows are realistically long and point to the proper direction. Shadows are properly desaturated and dark and accurately contrasted with areas lighted up by the sun. During the day the sun always gives at least some lighting, but the color, intensity of it and the way it transits form one setting to another is depended on the time, clouds, fog, angle etc. new, sun-based lighting system which makes the game look much more like real-life. cycle synchronized for Kiev, UK, (original idea by MrKlorox Badmagic and their DarkerNights mod, so credits for it go to them), timings takne by web calculators, accurracy - minute scale.

more detailed weather cycle, number of phases multiplied (there are more than 40 phases of the cycle, instead of vanilla 24) - a lot of 30 minutes and even 15 minutes phases (instead of commonly used 1h ones) to better reflect and control the subtle lighting weather changes

included Sky4CE SkyGraphics Mod v1.77 - introduced depth of field effect new, completely overhauled weather settings for all outdoor game levels (full and unified cycle for Cordon, Garbage, Pripyat, Yantar, Dark Valley etc) making the game radically changed in its visual outcome. translated eng v1.x and v2.x series) and Oblivion Lost v2.0 (separate readme's in proper folders) compatibilty packages for AMK v1.4 (incl. Mr Fusion - sun_dir settings, general advisory, scripting (in future builds)

Tested on Stalker Ver.: 1.0004, 1.0005, 1.0006 (all language versions)Īlex (aka Alexsoft) - 3d graphics advisory, BETA-testing Modification for 'S.T.A.L.K.E.R.: Shadow of Chernobyl'
